Thursday, October 31, 2019

A Role For Theory Research Paper Example | Topics and Well Written Essays - 500 words

A Role For Theory - Research Paper Example Public policy theory, the study or discussion of public policies (in this case relating to Global Warming) play an important role in the daily lives of a policy practitioner. It would one’s first priority as a policy practitioner to keep up to date with what goes on in their world, their country, and the country’s government. To stay in touch with any new changes that the government or official might decide to make or imply is what keeps a policy practitioner going, which has a high tendency of happening as Global Warming policy practitioner. There is much practical value to understanding the theories of public policy for policy practitioner or analyst because keeping their discussions as close to facts as possible is what is going to help them be better at what they do. If they start forming rhetorical theories about an issue they approach, it will be very hard for them to convince others to see their point of view. Environmental Sociology developed in the 1970s when increasing awareness on a social level about global warming or climate change started taking place. By 2007 sociologists who belong to the studies of environmental problems had dedicated themselves to the investigation and application of conceptual approaches to global warming and are still ongoing. The U.S Global Change Research Program, developed in 1989, works with the coordination and integration of federal researches done on the changes in the global environment and their implications on society. The Executive Office of the President of U.S officially oversaw the U.S. Climate Change Science Program, from 2002 to 2008 which was facilitated by the National Coordination Office. I believe that keeping public policies as close to the reality of the situation is the best a practitioner can do.

Tuesday, October 29, 2019

Learning Strategies and Information Processing Development Essay

Learning Strategies and Information Processing Development - Essay Example Learning disabilities remain manifest more as students advance through elementary years and get ready to master readiness skills. Their memory difficulties could be attributed to weak information processing relating to retrieval and storage of information, and ineffective strategies for retrieval and storage of messages (Smith, 2003). How attention, memory, recognition and knowledge relate to learning strategies. Delays in learning strategies and information processing abilities, in addition to a deficient knowledge base on which new knowledge could be attached, affect the capacity of students in processing and recalling information. The opportunity to learn would be lost whenever the attention of a student remains free or not maintained. This loss creates a deficiency of skills and knowledge, therefore, making learning less meaningful and forgettable. The learning-disabled students often become more impulsive and distractible compared to their peers. They also use less psychological control procedures to focus their learning (Smith, 2003). Preschoolers with learning disabilities remain more active as well as having difficulty in directing their attention. However, their activity declines from age three into adolescence. In this regard, their learning strategies should incorporate attributes that would appeal to their attention such as shape, color, and uniqueness. An overemphasis on deficit remediation in the school curriculum does not expose the learning disabled to a wide variety of ideas, information, and language with the ability to stimulate cognitive development. Thinking skills need to be developed from the initial stage of a child’s career at school. These include, but not limited to, skills for developing, interpreting, differentiating, testing, memorizing, organizing, managing time, and solving problems. Special education teachers also need to direct these students on how to solve problems and focus on essential concepts (Smith, 2003). In orde r to develop and maintain short and long-term memory, information should be made memorable through repetition or association. The entry behavior of students also influences their capacity to have a focused attention, memorize, and retrieve information. Long-term memory results from intensive and varied information processing in the working memory during the initial stages. However, the learning-disabled students possess inefficient memory since they have difficulty stimulating information from the memory and associating it with new knowledge. Hence, more information could be learnt when a student possesses more knowledge Smith, 2003). An efficient, long-term memory of information should integrate verbal rehearsal and visualization as learning strategies for enhancing memory. Moreover, naming and grouping of information may also be used especially for younger students to enable them verbalize and memorize concepts. These strategies would mature during the middle and high school years . Conversely, it would be worth noting that the identification of visual-perceptual delays in preschool children remains a difficult process since the basic perceptual skills of space and form develop at early stages of growth and development in life (Smith, 2003). How visual-perceptual, motor and language relate to information processing developmen

Sunday, October 27, 2019

Individual Critical Reflection On Learning Outcomes Marketing Essay

Individual Critical Reflection On Learning Outcomes Marketing Essay Tag Games is formed in 2006 as an independent game development studio and publisher by 3 game manufacturer veterans eager to bring new experiences to mobile gaming primarily, and then to further platforms. The 1st heading Dead Water was launched on J2ME mobile phones in Sept 2006 to extensive very important praise. Since then the studio has developed a desirable status for modernization and excellence, structure strategic partnerships with several main games developers and development studios all around the world. Having achieved success in the beginning period 2007 Tag raised seed deal from successive Scottish technology industrialist Bill Dobbie and they funded in middle of 2007 to enlarge manufacture ability and to allow a more hostile move toward the licensing and publication activity. Tag Games was featured as no.23 in the 02/ Real business 50 in 2007 to watch in Mobile listing, a greeting acknowledgment of the excellence of the studios games and potential of the business strategy. Marketing Plan for Back on the saddle game. Most of the mobile games developers develop the games basing on the news events. Marketing plan illustrates the market segments and strategies, which we are employing to get customers and create good revenue stream. We always develop the games with real life twist, which always give advantage over our competitors by giving customers a new outlet to enjoy mobile games. We will fund development of our own game by providing consulting services to create similar games for corporations who are looking to create mobile games for promotional purposes. The consulting project will come from advertising sponsorship relationships that we will establish with companies who are interested in embedding their brand and offers inside our other games and would also like something more custom that they can offer as their own game. In first few years of the business, we expect consulting to constitute a large portion of our revenue stream. Vision Our Vision is to provide people with a fun over the course of their normal day. We create games that are easy to play. We develop games basing on the real life situations and on life styles of different country people. This unique feature always helps us in winning the customers. We also help the customers in understanding the various cultures. Our software development team is experienced to create timely games quickly. Our marketing challenge is to attract visibility quickly and we intend to accomplish this by leveraging a multi-pronged approach that involves social media, email marketing and search engine optimization strategies to gain market share. As we gain traction in the marketplace, word of mouth will lift our game downloads significantly Goals Boost sales by 100% by the end of year 1. To be a mile stone in traditional game development within two years. To set up reliability among the clients. Our goal is to establish a reputation for games that poke fun at what many would consider humorous actions by well-known people. Our aim is to create the most innovative and fun casual games in the whole wide world! Target Customers Ideal customers is between the ages of 15 and 25 who enjoys playing video games and has a mobile phone that allows applications to be downloaded, such as the moderate to high end mobile phones. Customers usually have play station or TV-based video game unit at home. Some of the even have a portable gaming unit such as the DS/DSI and other portable gadgets. Most of the customers have access to a home computer, pc or Mac. Most of the customers are teenagers living at home, others are college students or who have joined the workforce in the last 6 years. They have a wide range of disposable income. Market Definition and Segmentation We target two segments: Mobile game users. Organizations that want to reach them. In the above segments, customers enjoy creative experiences and computer and mobile phone savvy. Free mobile games: Some features of free versions are disabled and advertising is displayed in some strategic locations within the game so that users are not bothered or distracted by the ads. For example, a shoes company pays for a sponsorship and we might embed their name as a tappable billboard that appears as if it is part of the game itself. We offer trail versions of our games for free so that users can get a taste of the full game without committing any money up front. Paid mobiles games: Paid mobile games contain a broader set of features. The price was fixed to create very low price resistance for customers. Games are accessible via instant download on their mobile platforms. Paid games are monetized via clickable ad sponsorships embedded within the games. Organizations that want to reach youth: There are customers who purchases custom mobile game development services. Their intent is to promote their brand and products to the demographic that overlaps with mobile game users. Target Market Segment Strategy: Strategies focus on developing an initial set of libraries containing game attributes that can be combined to create new games. After launching the game, we will stay in regular contact with our customers via numerous online methods, including social media and email marketing. After creating these libraries and games, we will be able to market fast-turnaround consulting services to organizations who would like their own promotional games. Target Mobile Game Users: Our mobile games have a timely connection to current news events. Due to which we release new games basing on previous and present news. For example, we created a cow boy character in back to the saddle game. And we create the new versions considering the latest political scandals, celebrity comments. The mobile game users enjoy interacting with games that give them a sense of power and excitement, allowing them in some way to live vicariously through the game. Most of our games are help in increasing the users concentration levels. Needs and Requirements: Mobile games users always get tired quickly and are constantly looking for new games to play. We target the news media so they discuss games related to the stories they are covering. Our target stories are taken from all around the World. Generally teens get money from their parents to purchase games, which can be from low paying jobs or allowances. Teens also have limited financial capacity yet choose to spend part of their disposable income on game as one of their sources of entertainment. Most of the mobile users have limited financial capacity. Customers always talk to each other about which games they enjoy, including strategies for playing and winning. They also participate in online forums and discussion group to gather tips and other information to help them play or to find new challenges. Most of the customers enjoy being listed as the high score when there is a public setting available for players. We intend to offer this public setting by allowing the customer to upload their score to our web site for each game. The highest scores will be posted, giving the player worldwide bragging rights. As a result, the word of mouth potential for timely games is explosive. We emphasize more on focusing on creativity along with spectacular service and speed of development for our consulting clients. It is important for us to get to market quickly in order to capitalize on the news event that is associated with game. The longer the delay between game conception and game release, the less the penetration of that game. Distribution Channels: Approaching senior marketing executives is typically done through a variety of means. Our finances and resources are limited, so we need to manage them effectively. We focus on two aspects: Advertising Networking The advertising will primarily be online via search engine ads so we see the results within days instead of not knowing whether a print ad has effect. We have identified 4 trade shows and 3 conferences that these executives typically attend over the course of a year. Part of our marketing plan is to attend these events to network with these potential buyers. We also will submit response to calls for papers to be speakers at some of the events when possible. Blackberry applications are controlled by Blackberry through Blackberry App world. Their users tend to be older and more focused on business uses for their mobile devices. Because of this, we will not focus our initial efforts on Blackberry. However, we do have the expertise to build Blackberry applications and will create custom games for this device for consulting clients who would like them. iphone games are distributed through the Appstore which is currently controlled by Apple. One of the obstacles we have to overcome is the speed with which apple approves applications for downloading, which will be important for us since our games have a time sensitive nature to them as they will be popular as long as a new story is in circulation. Googles Android offers an open source model so they will likely surpass the iphone in the number of applications available soon. This also eliminates the need for review and allows us to post new applications quickly. As more applications come out for this device, it will gain market share. We want to be positioned so that we provide excellent games for the community. Competitive Forces: There are many mobile game developers. Most games are developed by one person who does not have the marketing savvy to integrate advertising sponsorships into their games as we have outlined in this marketing plan. Our unique twists on the type of the games is also an advantage because we will not have to spend as much time and energy thinking of the game themes. The news of the day will provide that folders so our efforts can be concentrated on developing that real-life story into a game. There are many software developers targeting organizations to build custom games. Some are developing games overseas at lower cost. Even some larger domestic companies outsource portions of their game development. In order to keep up with pricing pressures, we have established ties with one overseas organization to help us with game development as we release new games and create the component libraries. Communications: We leverage word of mouth and social media for the vast majority of our marketing using platforms such as Twitter, Facebook, and Orkut. These platforms are widely used by the customers in our demographic market. We will make announcements via regular tweets and updates to our fan page on Facebook. We also use email marketing list which is comprised of people who have expressed interest in knowing when we release new games. We have segmented our email list so that we can send appropriate emails to media and different ones to actual gamers, our customers. We also develop an online ad campaign with landing pages containing lead generation forms that visitors can fill out to get whitepapers on using mobile gaming to attract customers. We also network at major trade shows and conferences, including obtaining engagements where we can discuss case studies to expose our concepts and strategies to the right level of buyer. Each game will contain a link to our web site where users can find out about more games and subscribe to our email list and follow us on Twitter and Facebook. To help promote games via word of mouth, each game has the option to notify a friend. So, a user can send a text message to a friend instantly to share their excitement or recommendation about the game. Budget: Marketing expenses are mostly for staff required to do the marketing activities listed. The vast majority of the software tools needed to implement the activities, such as analytics and landing page creation, are available for free. The exceptions to this are for specific tools like email marketing and forums. We do not expect an increase in marketing staff requirements during year 1 because one person can actually do a lot of these activities. Once they have put marketing plan processes into place, the marketing activities upkeep becomes easier and can handle by junior staff. Below is breakdown of marketing expenses by month for year 1. Keys to Success: Many companies leveraged the power of mobile games to reach their market, however we will show case studies which is the primary key to success. This can be tracked using metrics such as the number of times a gamer clicked on an ad embed into a game, the number of times a custom game was downloaded or an increase in sales of the product being promoted. Success can also be tracked by industry buzz. For example, fast food chain burger king created a Facebook application that allowed users to earn points for unfriending one of their friends. This application would show the image of the friend burning. Upon burning 10 friends, the user would be entitled to a free burger. This application spread very quickly and quite a few Facebook users enjoyed participating. This campaign did two things: generated traffic into restaurants and generated a tremendous amount of media buzz. It cost significantly less than a paid advertising campaign involving television time purchases. Our posting to social media sites will include a trackable link so we know how many people click on each post. Using online tools like link redirectors. We can also see how many readers repost or forward such links. We will also include trackable links within our email marketing messages. People who want more information about the game will be directed to landing pages, which are web pages that contain more information about the game, which includes details about the game and the links to download the game. These landing pages will be optimized for search engines so that when internet user search on various keywords, our pages will rank highly in their search results. The usage of online analytics tools helps to enable to see how many people click on various links in our media campaigns to go to the landing pages and how many clicks to download each game. On the other hand, online clicks cannot track users who use their mobile phones to download the apps directly, which may comprise the bulk of our downloads. For those, tracking of downloads is provided by the platform such as Appstore. We estimate that one of every ten people who visit the landing page or see a tweet or Facebook post will download a game. The average sale price estimated based on paid downloads as well as sales of advertising sponsorships and custom game development. Sales Forecast: Sales forecast is a difficult area of management. We have three sources for sales: Custom games development: This will be consulting projects to develop promotional games. Game downloads: This includes free and paid downloads. The free downloads are monetized from embedded advertising sponsorships. Embedded advertising sponsorships: ads embedded in both free and paid games. Sales Monitoring: Sales must be constantly monitored to ensure that targets are being reached and revenue is being generated. The best way to do this is by comparing sales against pre-determined targets which we have. The revenue generated from sale should also be tracked against the companys budget. Â  Sale achieved should be reported on a regular basis so monitoring can take place. It is sometimes not always obvious when a deal has been closed, so a reporting template to record sales may be helpful in this process. This template can also capture prospects that are being worked on so there is overall view of the sales pipeline. In monitoring Process, it is good to understand why a sale has been successful, and why a sale was not made. This can help us readjust our approach or learn about competitors so that the sale can be won the next time. Progress Monitoring: We created a variety of key metrics that will measure on a regular basis, to make sure we are on the track. These require many adjustments and fine tuning as we progress. INDIVIDUAL CRITICAL REFLECTION ON LEARNING OUTCOMES The Tag Games Company sets forth a clear mission statement that is outlined with three major principals in mind that outline the companys values and motivates its employees. Their mission statement is divided into two parts: Product mission Economic mission Social mission Further defines the companys outlook on how they should impact the world. By using clear energizing goals and communicative goals, the mission statement of Tag Games provides a motivating ideal that its employees can strive for. The Tag Games Company has a mission statement that motivates its employees to want to produce a good product. The Tag Games mission statement is divided into three subsections that make it simpler to see what the overall goal is. The subsections are product, economic and social missions. Each area addresses energizing goals as well as communicative goals to provide a clear and motivating mission statement. Energizing goals state the intent of the company and what goals the organization would like to achieve. Under the product mission, it is stated that their goal is to make, distribute and sell the finest thought provoking games. This is the primary mission of Tag Games because they are in the business of selling games. It is also the first subsection in their mission statement, they are saying that this is who we are and this is what we do. Tag Games is a games company, so the first line makes sense because it simply states what the primary goal of the company is to make games. Along with this line, there are more lines about serving the society and using the morals. These statements add a sort of validity to the business of making Games. These statements add a sort of validity to the business of creating games. Employees reading this might feel like they are doing the world a service by working for Tag Games. These sorts of statements are designed to make the employees feel like they are making a better product, better for the people who play the game and better for the rest of the world too. A portion of people that work for Tag Games as well as a portion of their customers base will place great importance on the companys outlook on the style and creativity of the games. The goals in the first paragraph are clear organizational goals and will make some of the employees that work there feels good about working there. The next portion of their mission statement goes into their economic mission. The economic mission states that part of their mission is to expand opportunities for development and growth for their employees. This is a sort of communicative goal. By making expansion a part of their economic mission for the purpose of providing opportunity, it becomes in the interest of all employees to work hard for expansion. By adding this section into their mission statement, Tag Games is communicating to every employee that it is their duty to help expand the business to create even more opportunity for current and future employees. Every employ gains from the economic mission includes increasing revenue for investors and making profit. Most companies will include profit making for investors and increasing revenue because stating this in the mission statement can attract investors. The final area that is included in their mission statement is the social mission that Tag Games has outlined for its organization. They state that because business plays a vital role in society that they should initiate ways to improve conditions locally, nationally and internationally. This paragraph basically outlines how to be a good citizen or neighbor within the community. A certain portion of the employee population will feel inspired by this portion of the mission statement and get increased job satisfaction from working at Tag Games. Working in the community and coexisting with neighbors is good for the company as well as being good for the employees. When the whole picture is put together, the values that Tag Games is trying to push in their mission statement is clear. Respect for nature, helping one another and being good neighbors to each other sums up the Tag Games mission statement. Their mission statement is very idyllic, but it is a good idea that many people would take to heart. The mission statement of Tag Games sets the tone for all employees and creates a positive impression of their company. The employees of Tag Games are probably very motivated to work for a company that has so much social conscientiousness and basic love for fellow man. It is definitely a feel good kind of mission statement. I always felt that marketing play a major role in promoting a product. However I never had a clear picture of importance of growth of the company and values. Tag Games, successful employment relations has seen the company become a leader within the gaming and development industry. Marketing and employment relations are equally important aspects to the successful operation of all businesses, through correct marketing businesses can expect to grow and expand, both in size and profitability. Tag games have employed a range of strategies to accomplish its aims and become a more competitive player within the aviation industry. With the development of new game, individual strategies will need to be used to help the business succeed. Role of marketing in the growth of the company The role of marketing is to connect the business with its target market. Marketing is the major link between the business and its customers. As the market changes and becomes more competitive, the business needs to know and understand its target market so it can provide better service to its customers. Successful marketing will identify customers needs, and then, plan price, promote and distribute the products and service that will satisfy these needs. This way the business goals of increased profit and greater share of the market can be achieved. But continually researching customers and monitoring the business environment, marketing provides the information the business needs in order to change direction on adjust its tactics by providing new product or changing existing products. The objectives and strategies of the marketing plan are used to determine the plans of the other functions such as operations, employment relations, and accounting and finance. Management has recognized t he role of marketing in business success and so continually researches its market and modifies its marketing strategies to meet customer needs and wants. Setting Marketing Objectives The next step in the marketing planning process is setting the marketing objectives. The objectives establishes in the business plan will be the guide for the marketing objectives. Tag Games main objective is to make a profit, both in the current and long terms. The overall goal is to provide a satisfactory return to investors and to generate enough profit in reserve to fund growth and the development of the new games. Tag Games main objective is to sell its games at affordable prices that will ensure enough demand to sustain its profit objectives. However there are other objectives, Such as increase sales, increase customer service, decrease operating costs, increase market share. Planning Planning is essential for successful marketing. In order to carry out the marketing program, a business needs a plan that will help it to achieve its objectives. For each business marketing plan is going to be different depending on the size and nature of the business. The marketing plan involves 5 stages these includes: Marketing mix As the gaming industry has become more competitive, the competitors have focused on product planning. Tag Games designs products to be attractive and hold customers from a particular market segment and to do so profitably. This means using its detailed understanding of the needs and requirements of its different market segments. Such understanding is acquired through market research. In gaming industry customer always get bored after completing the levels in the game. They always want something new which is not present in the market. To achieve this Tag Games always comes with creative ideas to develop new games. Price is an important element in any marketing plan. Strategies for promotion the new game. Image of Tag Games in the society. Advertising Sales promotion Strategies of Marketing A business can use a number of different strategies to reach the same objective, and a combination of different strategies can be used. Whichever strategies are used they must meet a number of basic points. Meet the objectives of the business and marketing plans Satisfy the needs of the target markets Work together in achieving marketing objectives. Tag Games uses market segmentation to better meet the needs of all its customers, to compete more effectively, and to attain financial goals more readily. Tag Games is launching new game called Back on the saddle which is targeting on youth and teenagers. Positioning is the image that Tag Games projects in relation to its competitors. Tag Games brings attention to its games by using a variety of positioning strategies. Situational Analysis The situational analysis looks at the market n terms of size and growth, needs of the target market and trends in buyer behavior. The performance of the products or service in terms of sales, profit margins and stage in the product lifecycle are examined. Major competitors are identified and analyzed in terms of marketing and stage in the product lifecycle is examined. Major competitors are identified and analyzed in terms of marketing strategies. A major part of such as market share, loyal customers, level of customer satisfaction and product quality. Marketing Plan Implementation Process of implementing Tag Games marketing plan into action. The marketing department of TagGames continually monitors, controls and adjusts its marketing activities using the following tools; Comparing actual and planned results using a number of tools. Revising market strategies and taking corrective action where appropriate. Developing a financial forecast of revenue using models, past sales data, executive judgment and surveys of customer trends. It then estimates costs such as market research cost, promotion costs. Tag Games marketing plan and strategies are effective because of the following: Focus on market research. Identify and satisfy customer needs. Encourage new product development. Comprehensive marketing plan and strategies. Apart from these, working on various projects has given me varied experience on the basis of which I have decided that marketing is where I would like to base my future. A career in marketing would give me an opportunity to work across boundaries of industry definitions with a number of industries ranging from consumer goods to innovative communication and high tech markets. The project helped me gain exposure, insight, knowledge and hands-on experience with time environment. The Project also helped me in understanding consumer buying behavior entails marketing, relationships, and consumer behavior. Consumer behavior comprises all the consumer decisions and activities connected with the choosing, buying, using and disposing of goods and services. I learned that marketers must pay very close attention to consumer behavior that occurs before the purchase and after the particular product has been used. Studying consumer habits is one of the steps in marketing search and analysis. In add ition to other basic principles of consumer buying habits, marketers also need to study the decision and actions of real people. If companies does not have the correct or necessary information about the competitors and market, bad business decisions occur, leading to companies not making marketing decisions without knowing specific details about their customers. I have understood and learned the planning and implementing marketing promotions to capture the market, within given budget constraints. And various methods of approaching companies marketing head for contracts or business deals. The bottom line of my experience is, every business is to attract customers continuously. It takes more than a good product or service; it takes serious planning and committed people working the plan.

Friday, October 25, 2019

Islamic Criminal Justice Essay -- Religion Criminal Law

Comparative Criminal Justice System Criminal Law has and will continue to be a fluid and ever-changing aspect of humanity, and yet the distinctive base of religious belief is still a foundation for a variety of laws today. While the separation of church and state is in effect, history states a wide range of laws have been established based on religious beliefs and ideals, the Bible for one, and currently the Qur’an, which is the basis for Islamic Law. It is the only true form of law in the present time that is not backed by a Government because it is a form of law based completely on religion. The two primary sources of the Islamic Law stem from the Shari’s and the Sunnah, the Shari is the law defined by God, or Allah, and told directly to Gods’ prophet on Earth, Muhammad. The Sunnah, the second factor in Islamic Law deals with the issues not addressed in the Qur’an, yet is still in the word of the Prophet. â€Å"In a few Islamic countries, including Iran, Saudi Arabia, Pakistan, and Sudan, it is proclaimed as the basis for all law, including the harsh Islamic criminal law based on the ideal of retribution† (Fairchild & Dammer 2001 P. 61). Also stated in the text Comparative Criminal Justice Systems by Fairchild and Danner is the four distinct types of schools in the belief of Islamic Law: â€Å"There are four major schools of Islamic Law, derived from religious leaders living in different areas and facing different problems in the two centuries following the death of Muhammad. These schools are Hanafi, Hanbali, Maliki, and Shafi’i. The main differences between these schools are in matters of emphasis, whether on tradition, judicial reasoning, or the elaboration of the Qur’an† (2001 P.62). Therefore in the following paper the obj... ...w, but in Afghanistan it is just the opposite it is difficult to try to change Islamic Law especially in a country where many individuals truly believe in Islamic Law. Islamic law does not exist in very many countries but in Afghanistan those who follow the Islamic laws keep it alive and well which will make it difficult for the government if they wish to change anything within the Islamic laws of Afghanistan. References Dammer,Harry R. & Fairrchild, Erika. (2001). Comparative Criminal Justice Systems. (2nd Ed.) Wadsworth/Thomson. Lau, Martin. (2008). Islamic Law and the Afghan legal System. Retrieved on December 12, 2008 From: http://unpan1.un.org/intradoc/groups/public/documents/APCITY/UNPAN018244.pdf Reiber, Ney. (2008). Islamic Law, Shariah. Retrieved on December 12, 2008 from: http://www.bible.ca/islam/islam-kills-islamic-law-shariah.htm

Thursday, October 24, 2019

ESSAY- The Farewell Party Essay

Saying farewell to a person, or even the thought of doing so is quite a shuddering idea to look into. This is quite hard when deep bonds are forged and lifelong friendships are made between many people. Imagine the thoughts of some of the students in the school when they learned that the twelfth graders are to soon depart from their beloved school and go on to make their lives. Even though this is in fact a normal passage of life in all schools, this is in fact the first batch of students to leave the school, so this is quite a new thought in everyone’s mind, but nonetheless, the fact that someone is leaving and perhaps could not be seen again is an eerie thought, and something you don’t want to have. see more:how to write a welcome speech Students, not wanting to ponder upon the twelfth graders time of departure, but wishing to celebrate and enjoy every single second left with the departing, decided to give a farewell party, to give a grand exit with great hopes and lots of luck to those who will leave soon. The farewell party was already planned by some very initiative and foreseeing minds a few months before even people realized the vastness of the idea, and planning was already in speedy progress. There were obstacles like every idea or problem does but that did not deter the very determined students of other grades, who wish to give a great surprise to all those in twelfth. There were plans upon a beautiful cake to start off the event at hand, followed by playing games and organizing activities for the â€Å"guests† to endeavor into, and also lots of conversations would be started filling up some time. Then all the twelfth graders will be asked to give a small speech to make their peers from lower grades understand what they are up to face and what task could be done in which specific way, all which will stay as valuable advice. Soon plans for the location and time came up and everyone involved rushed off to dedicate themselves to their arduous but to be fruitful tasks. Even some teachers join in to give their beloved students a good impression of what they are setting forth to achieve in their live. After long and pained meetings, discussion and planning, the farewell party finally happened, and lots of people were there, friends and accomplices of those who are leaving. There was much activity in the room we were in. There were colors of all types floating across the room hanging from any equipment on the walls or ceiling, to give a vibrant impression. The drooling smell of cake and other snacks drifted through the whole room, lifting many hearts and attracting them like moths to a light. There was loud chatter amongst the occupants, but that ended as soon as the program commenced. There was a lot of reactions and emotions amongst the people there as one by one all the activities were done, after which the twelfth graders gave a speech, giving their thanks, and helpful advice, and also showing their deepest gratitude and kindness for all those there for thinking of something to lift their hearts as thy venture out into the world. After the party was over, there was a lot of chatter (and show of emotions) after realizing the enormous aspect of this thought. The twelfth graders were constantly giving thanks to everyone and patiently answering everyone’s questions, but most of all, they were controlling their emotions for, they too were sad about leaving a place so close to their hearts. The people who are staying are showing what they already feel: signs of happiness and sadness mixed with each other, and thinking upon what could occur. All in all, something like farewell has really stirred up any deep emotions within all, and has caused tightening of bonds and friendships and also the exchange of contacts like foreign currencies. But aside from that thought, in the end, everyone left feeling satisfied happy and excited about their futures, living in the moment and achieving their goal of giving a great farewell to those who are leaving.

Wednesday, October 23, 2019

A place that is special to me

A place that Is special to me, as cliche © as It sounds, would have to be my room. All throughout my life my family and I have moved from house to house pretty consistently. Growing up I never thought of any place we would visit or where we lived as a special place to me because I knew within a year or two we would be living somewhere new.Packing up your whole life into brown cardboard moving boxes, getting into a moving truck that would always smell of cigarettes and sweat and going into a strange new house was fun for the first few moves; it felt like an adventure at iris but year after year of the same routine It Just started feeling normal to me. I used to think It was strange that my friends had never moved from their first house while I was going on to another house but as I grew up, I realized that it was strange to move as often as my family did.In total my family and I have moved from strange house to stranger house 12 times in my 19 years. Although I have always lived in Arizona but that is 12 new houses, 12 years of being the new kid at a deferent school, 12 years of unpacking Just to repack 11 months later, and starting the cycle all over gain. I could never keep track of the all cycles we lived In, or the number of schools I bounced around and back to but I could always remember how my room was set up in every single house.I did not have a choice as to which new city we lived in or moved back to, or what new school I was blindly tossed into but I did have choice as to how my room could look. That was always my favorite part of moving, I knew no matter what I would be able to organize and decorate my room the way I wanted It to be. I used to think moving was kind of stressful to me because my family usually ratiocinated until the day or two days before so my family would rush packing. We would go without sleeping for that day or those two days just packing everything and doing late night moving runs.But to me being able to have my own room and unp acking was always so calming to me. I also would buy candles quite often for my room because I hated the smell of the cardboard boxes and I always liked my rooms to smell the same. To this day I still burn the same rotation of candles which are a eucalyptus and spearmint, pumpkin or a fruit scent. I always burn a eucalyptus Andre when I am studying for tests or when I am sick because eucalyptus and spearmint is a distressing agent and it always helps me focus more on my work.I always have pumpkin scents burning during the fall and winter months because fall has always been my favorite season and it is usually around the time my family finally gets completely settled into a new house. Lastly I burn fruit scents during the summer months because we always move during summer and fruit scents always make my room smell fresh and clean so when I move out the next person to live In that room would not have to smell just cardboard boxes.My rooms used to have tons of decorations and I would k eep a lot of items I had gotten from family and friends to try and make my room feel more like this is where we would stay for a while and not feel like we were Just temporary visitors. After a while I got tired of carrying extra boxes around because sometimes they would get lost or damaged during the move or my room would be smaller than the last room and I would not have any place for constantly reminded by the brown cardboard boxes that sooner than later they would consume my room and I would be leaving to once again a new house. But onceI got into high school I started decorating my rooms less and less. I decided to Just keep a few things in my room. A bed, dresser, television, a gaming console, a desk, a chair and a few candles would be all I really needed. I started to like the view of having my room kind of empty. After a while I did not feel like I was trapped in a corner of my own room. I no longer had boxes overflowing from out of my closet filling my floors anymore. My ro om has always been a place I could go and know no matter what happens I would always have it, even though it was a new house I felt like it was always the same.